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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
What about fleets where the main ship type is a command ship (or any ship that can fit a command burst)? Everyone fits one or two command bursts. Now you literally have 100% of all the boosts available. In the current system this is limited by the...
- by Tex Bloodhunter - at 2016.08.29 21:13:48
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2. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
How about a "Jump Guidance Beacon" that can be anchored on a POS. It should be anchored at a POS in the alliance staging system. The effect would be that alliance capital ships don't get their jump fatigue increased when traveling home. Power pro...
- by Tex Bloodhunter - at 2015.11.17 12:21:50
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3. Petition Website broken - can't submit ticket - in Issues, Workarounds & Localization [original thread]
I tried submitting a support ticket on the zen desktop website. After selecting the ticket type nothing happens and there also is no submit button. There is just the dropdown box and nothing else.
- by Tex Bloodhunter - at 2015.09.14 14:34:42
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4. Sticky:Dev Blog: Behind the scenes of a long EVE Online downtime! - in EVE Information Portal [original thread]
That's a good read! Thanks for putting all the details out there!
- by Tex Bloodhunter - at 2015.08.26 23:15:58
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5. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWD...
- by Tex Bloodhunter - at 2014.10.16 15:18:00
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Since you like to keep logistics working in 0.0 - why not give 10 LY jump to Rorquals as well? That's the "poor man's" Jump Freighter, used for fueling POSes and getting all the minerals that are mined (and compressed by Rorquals) in 0.0 to where ...
- by Tex Bloodhunter - at 2014.10.11 17:59:00
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7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I obviously read none of the previous posts. I absolutely appreciate those changes. This will be great. But please don't forget T1 freighters and Orcas. They need that 90% role bonus too in order to keep industry logistics via titan bridges and po...
- by Tex Bloodhunter - at 2014.10.02 00:01:00
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8. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Found a bug: Change affecting skill menu on a dampener fitted to a Keres does not list Gallente Frigate although it impacts dampener performance. Dampener stats are calculated correctly though. Amazing work on this tool. Thank you very much!
- by Tex Bloodhunter - at 2013.12.20 12:16:00
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9. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Prism X you are such a nerd. Good thing I know what you are talking about ;) By the way: What about packing up and moving solar systems during runtime to a set of reserved nodes? I know this is hard to code but it can be done.
- by Tex Bloodhunter - at 2013.12.03 18:06:00
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10. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Double post, delete plz
- by Tex Bloodhunter - at 2013.10.10 12:07:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Astero - Currently only has 2 high power slots, 2 turret hard points - Can only fit two guns, no cloak - alternatively cloak + probe launcher - There is no cloaky combat fit possible at the moment - needs 4 high slots: cloak, probe launcher, 2 gun...
- by Tex Bloodhunter - at 2013.10.10 12:06:00
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12. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
I'm thinking this would become pretty fun if experienced players were given a team of rookies. The teams would then compete alliance tournament style but obviously more focussed on having a good time than on winning. The leg work (team allocation,...
- by Tex Bloodhunter - at 2013.10.09 23:06:00
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13. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Tex Bloodhunter, 76, 05, 01,25, 36, 13, 38, 34, 08, 15, 14, 42, 81, 65, 53, 95, 83, 21, 40, 98
- by Tex Bloodhunter - at 2013.08.02 16:05:00
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14. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
In future consider allowing hackers to contribute in a strategic way to PVP: - Allow them to hack and disable cyno jammers - Allow them to hack cyno beacons and fields so they become available for another fleet - or can be disabled temporarily - ...
- by Tex Bloodhunter - at 2013.05.20 17:26:00
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15. Allow HIC Warp Disruptors to disable Micro Jump Drive - in Player Features and Ideas Discussion [original thread]
Currently only warp scramblers are able to disable MJD usage. Makes only sense to allow HICs with Script loaded to do the same :)
- by Tex Bloodhunter - at 2013.03.19 21:08:00
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16. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Let's have the overview moved to the top of the list. It's the most important and the most annoying part of the UI. We all are by now used to flying our spaceship using a spread sheet but still if that spread sheet could be less annoying and compl...
- by Tex Bloodhunter - at 2013.01.28 10:42:00
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17. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
When aiming for a role for the destroyers please be more specific. They are supposed to be anti-frigate ships. So why do they have so little tank when compared to frigs (also T2 variants). More damage but less tank doesn't make them solid frigate ...
- by Tex Bloodhunter - at 2012.08.15 02:54:00
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18. [Auction] Etana (Alliance Tournament X Logistics Cruiser Prize) - in Sell Orders [original thread]
With those Energy Transfer bonuses you should sell them in packages of two. Otherwise they are only half as effective really ...
- by Tex Bloodhunter - at 2012.08.09 08:10:00
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19. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
How about balancing Interceptors at the same time? Looking at the T1 hulls without considering the T2 variants can hardly be done without creating inconsistencies. For example a Condor with 4 med slots has super strong range control, allowing it t...
- by Tex Bloodhunter - at 2012.07.23 23:11:00
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20. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
High Slot Module: Mine Launcher Deploys mines that floats towards the closest cloaked ship on grid. Decloaks the ship upon getting within 2000m as usual. Maybe add something like a 10 second warp disruption bubble upon impact or an effect that di...
- by Tex Bloodhunter - at 2012.06.14 15:22:00
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